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How to play dat files
How to play dat files





how to play dat files

Has a ZOSFT entry at MNF index 0x00018133 (contains 68,642 entries) Has an ANFT entry at MNF index 0x00001E6D (contains 7,612 entries) A few DDS files that look like for development and testing use (e.g.: ''missing'' texture) Has similar long header: ''29 DE 6C C0 BA A4 53 2B. Looks like a small header followed by very random data (possibly compressed)

How to play dat files archive#

The Feb/14 beta patch results in a bunch of sub-files in this archive not having a valid compressed format From the ZOSFT these appear to be GR2 animation files See below for more details on these files. ''FB FB EC EC'' files are composed of multiple dwords, which generally grow larger and larger. ''FA FA EB EB'' files appear to contain some floating point numbers so may be 3D data of some form. Has similar 4 byte headers like ''FB FB EC EC'' or ''FA FA EB EB'' Looks like all the same, unknown, file format (no obvious pattern or information) // this sentence is becoming wrong in a few minutes Hopefully next section will at last make next sentence obsolete. (The whole datatypes is solid example of "how much naming things is hard", and taking that mindset in account helps a lot finding what one actually seek in there or overall logic. A lot of time such complement is both mandatory and misleading or poorly named. Name Inconsistency and similarity in datatypes doesn't mean one override another. Still, these are easily detectable and are little to no loss at all (assumption is these are left there as lost knowledge of what might be the impact of deleting them) Some defs are either legacy or old duplicate or even not used anymore. Related 1:1 MNF entry is known and a short function is given in former said section so one can easily get targeted ingame def file for known datatypes The list of exhaustive known Defs Datatypes as of 6.3.6 Public build are listed in next section

how to play dat files

All these "Defs" and "Defs_infos" are strict serialization of "Defs_client" or "Defs" (but not Defs_Server in client builds) As of 6.3.6, archive 0 contains ALL serialized/exported from original SQL Live (internal) database that are required for "Client Public Release Builds" The large ''data'' chunk looks like a custom format (thus why it is not readable in any regular sound player) While the format looks like a RIFF WAV file it does not play in any media player The Feb/2014 beta patch changes the format of the sub-file data Last entry (MNF index 0xC15) is ZOSFT with 2087 entries Appears to be all UI related files (LUA, XML, TTF, DDS, etc.) Note that the following information is based on initial beta tests and may be out of date. The following is a brief description of the kinds of files found within the various DAT files.







How to play dat files